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[Go / GearVR] CSM shadows not working with Mobile Multi-View

Hello,

I just noticed that CSM shadows from stationary directional lights do not work when Mobile-Multiview is enabled. Neither on Oculus GO or Gear VR with Samsung S6 / S7. With Multiview off, the CSM shadows work as expected for movable objects.

Any info on this would be greatly appreciated.

Thanks Michael

Product Version: UE 4.19
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asked May 11 '18 at 10:34 AM in VR

avatar image

HEGI
106 7 13 16

avatar image tmek Jun 16 '18 at 06:10 AM

I have 4.19 with a single stationary directional light in the scene and cannot get CSM shadows to work on the GO. (They do work if i set the light to moveable but not stationary or static).

Did you do anything special to get yours to work usnig a stationary directional light? (also are you sure it worked on Oculus GO?)

avatar image HEGI Jun 16 '18 at 09:56 AM

I'am using these rendering settings. It works on the GO and in the ES2 rendering preview.

 [/Script/Engine.RendererSettings]
 r.Mobile.DisableVertexFog=False
 r.MobileMSAA=1
 r.Mobile.EnableStaticAndCSMShadowReceivers=True
 r.Mobile.AllowDistanceFieldShadows=True
 r.Mobile.AllowMovableDirectionalLights=False
 r.MobileNumDynamicPointLights=0
 r.MobileHDR=False
 r.SupportStationarySkylight=False
 r.SupportPointLightWholeSceneShadows=False
 r.SupportAtmosphericFog=False
 r.SupportLowQualityLightmaps=True
 r.DefaultFeature.MotionBlur=False
 r.DefaultFeature.AutoExposure=False
 r.DefaultFeature.AmbientOcclusionStaticFraction=False
 r.DefaultFeature.AmbientOcclusion=False
 r.DefaultFeature.Bloom=False
 r.DefaultFeature.AntiAliasing=0
 r.DefaultFeature.AutoExposure.Method=1
 r.CustomDepth=0
 r.DBuffer=False
 vr.MobileMultiView=false
 vr.MobileMultiView.Direct=false

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