[Go / GearVR] CSM shadows not working with Mobile Multi-View

Hello,

I just noticed that CSM shadows from stationary directional lights do not work when Mobile-Multiview is enabled. Neither on Oculus GO or Gear VR with Samsung S6 / S7.
With Multiview off, the CSM shadows work as expected for movable objects.

Any info on this would be greatly appreciated.

Thanks
Michael

I have 4.19 with a single stationary directional light in the scene and cannot get CSM shadows to work on the GO. (They do work if i set the light to moveable but not stationary or static).

Did you do anything special to get yours to work usnig a stationary directional light? (also are you sure it worked on Oculus GO?)

I’am using these rendering settings. It works on the GO and in the ES2 rendering preview.

[/Script/Engine.RendererSettings]
r.Mobile.DisableVertexFog=False
r.MobileMSAA=1
r.Mobile.EnableStaticAndCSMShadowReceivers=True
r.Mobile.AllowDistanceFieldShadows=True
r.Mobile.AllowMovableDirectionalLights=False
r.MobileNumDynamicPointLights=0
r.MobileHDR=False
r.SupportStationarySkylight=False
r.SupportPointLightWholeSceneShadows=False
r.SupportAtmosphericFog=False
r.SupportLowQualityLightmaps=True
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AutoExposure.Method=1
r.CustomDepth=0
r.DBuffer=False
vr.MobileMultiView=false
vr.MobileMultiView.Direct=false