Post Process Volume in c++

Hi all, I’ve been trying to figure this out for a few days now with no luck.
In an actor c++ code, how can i add a post process volume?
I tried using

“UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = “true”))
class UPostProcessComponent* PostProcess;”

But “UPostProcessComponent” doesn’t work. What is the correct keyword for this?

Thanks for your help in advance!

Never mind i solved it :slight_smile:

After closing and reopening the editor it worked