Today I have a new issue about main motion controller blueprint... I'm building an aplication where I can pickup some objects of my level. This object has a bluprint based on empty VR proyect layout but I changed it a little bit.
I would like the object can be grab with a "snap effect"... So it is so easy to me. I should only change "LocationRule" and "RotationRule to "snap to target" option in the "AttachToComponent" node. Like this:
BUUUT... when I pickup this object he turn his local rotation -90º. Then I added "AddLocalRotation" to fix this problem.
Well, now the object turn in the direction I want... but now in the left hand the object turn 180º... It is like a mirror behavior. I see that the object rotate in the opposite direction than in the right hand...
I need to align the object with my hand correctly.
I hope you support me. I'm desperate!
May 11 '18 at 11:59 AM
in Blueprint Scripting