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How to align pickable object to any hand in VR layout with blueprints?

Today I have a new issue about main motion controller blueprint... I'm building an aplication where I can pickup some objects of my level. This object has a bluprint based on empty VR proyect layout but I changed it a little bit.

I would like the object can be grab with a "snap effect"... So it is so easy to me. I should only change "LocationRule" and "RotationRule to "snap to target" option in the "AttachToComponent" node. Like this:

alt text

BUUUT... when I pickup this object he turn his local rotation -90º. Then I added "AddLocalRotation" to fix this problem.

alt text

Well, now the object turn in the direction I want... but now in the left hand the object turn 180º... It is like a mirror behavior. I see that the object rotate in the opposite direction than in the right hand...

I need to align the object with my hand correctly.

I hope you support me. I'm desperate!

Thanks guys!

Product Version: UE 4.19
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asked May 11 '18 at 11:59 AM in Blueprint Scripting

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ivanortegabrush
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Why not branch on which motioncontroller/hand it is attaching to and use a different relativerotation depending on the branch?

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answered May 13 '18 at 05:37 AM

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mightyenigma
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