How to add Friction to a PhysicsConstraint?
How do we add friction to a PhysicsConstraint? Is because I have a PositionAngular joint that osculates, and the Damping value doesn't affect ( because its positional not velocity ). So my question is how do we add damping to positional target setting so that the joints don't go crazy oscillating and are precise? Is there a PID of some sort that we can use? Is because the Spring value doesn't remove osculations, which generate very fast and abrupt movements.
Is there a bug here or am I missing something?
asked May 11 '18 at 04:39 PM in C++ Programming
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