Hud gets multiplied when playing in multiplayer

The hud gets on screen one over other and they are transparent so i can see all of them when i play multiplayer, but in singleplayer everything is okay

Try this:

1-) Add Get Player Controller node, set its index to 0 and connect it to Owning Player.

2-) Put the script into custom event, set replication to “Run On Client” + Reliable and call the event after BeginPlay for player controller.

Even as I type, I find these methods -logically- unnecessary but, this was how I handled the same issue in past. Give it a try.

oh so it actually works, thank you!

dont worry it wasnt me, it was the guy in this post: https://answers.unrealengine.com/questions/396227/hud-added-multiple-times-in-multiplayer-network.html

i found this while searching a fix for my problem (i still cant fix mine)