Jump Animation Issue
OK so I saw a similar question asked but it wasn't answered. I am trying to delay the action of the char jumping till a certain point in the animation. the animation crotches down before jumping and leaving the ground. Currently the char leaves the ground and the animation plays how do i play the animation and after a delay move the char?
the JUMP node in the first picture handles the logic for the character movement jump. IT does not care about any animation.
My approach to this was to disconnect the jump nodes from the "jump input action"
the "Jump input action" i connected to an "anim montage" that performs the jump animation.
In the anim montage, i put an ANIM NOTIFY at the exact point in the animation where the character jumps.
the ANIM NOTIFY then calls out the actual JUMP node (the one that handles the actual movement- the one originally was plugged in the to Input action jump_
answered May 13 '18 at 06:00 AM
Thanks for the response! So I did some looking into anim montages and came across a video on animation notifiers, so i solved this by adding a var called jump_1 in my char blueprint and adding a custom notifier in the animation at the point where the character actually leaves the ground. Then call that notifier and set jump_1 to true. Then in my jump function when the button is pressed it plays the animation. At a branch it checks for jump_1 to be true if it is it then moves the character. The pictures should give you a better idea of what I did.
answered May 15 '18 at 06:15 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here