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Material Function not Tiling Correctly

Hello, this is my first post to the Hub. I was wondering if there was a way to change tiling through a material function. I followed a tutorial on Youtube, and his turned out alright. But mine has no chance of passing for a landscape. Any ideas??alt text

Product Version: UE 4.19
wastleandtile.png (531.4 kB)
paineditor.png (403.6 kB)
matfunc.png (90.0 kB)
dirtfunc.png (35.3 kB)
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asked May 13 '18 at 02:28 AM in Everything Else

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The graph is to small to read, but generally you would controll the tiling by adding a Tiling scalar parameter for X and Y and then multiplying the texture coordinates by those.

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answered May 13 '18 at 02:50 AM

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