My Particle Effect Is Not Showing an Emissive Glow

I am right now making a simple particle system involving orbs that flow upwards around the player gently and are supposed to glow and be emissive. I checked my blueprints and it all checks out, but for whatever reason in the world it’s not glowing. My blueprint is below along with a crude screenshot of what it looks like in a dark environment:

what happens if you crank up those scalar constants from 7 and 10 to 700 and 1000? if nothing happens I would check your color modules in your particle system to see if their overriding the emissive value.

Hello Dylan,

If you’d like your particles to cast light on objects - try adding a light module.

Make sure your values in Particle System Editor are set to more than 1. For example, to make your particles glow you have to set your RGB values to 50/25/0.

You must check the ProjectParametrs->Rendering->DefaultSettings->Bloom
That option must be true.

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Good answer, and this applies to alot of emissive textures in other places as well. I’m so used to using <1 to define colours.