Serious problems packaging in 4.19
Dear Unreal Engine community,
Sadly I decided this weekend to sync my Unreal Engine (compiled from source version) to the latest, from 4.18.3 to 4.19.2. Since I did the merge, I have been running into multiple issues with packaging for iOS. I'm hoping I'll be able to tap into this community awesomeness to save my skin.
My setup: I run UE4 on a PC, in a version compiled from source, using VS 2017. To compile for iOS I run a Mac OS Sierra on a virtual machine (Virtual Box). Despite some difficulties in setting this up, this setup has been running smoothly for a long time.
After I synced my UE4 to 4.19.2 (from 4.18.3) these issues started to happen: Issue 1: rsync error - I have no idea what the error is and it refers to some previous errors which aren't there.
Issue 2: identifiers not declared. These errors happen consistently across various modules, and I don't know how to solve it.
I genuinely don't understand how these packaging errors are happening since I'm using a clean github copy of UE4. So far I have tried a few things:
I know somewhere in this community there is a guru who, differently from me, actually knows what he/she is doing. If that is you and you could help me with this issue I would be eternally grateful.
Kind regards, Alessandro
asked May 13 '18 at 07:34 PM in Packaging & Deployment
Hello Al Ananias, I've had the same problem, but finally i resolved it just now.
On your mac, plz delete the following directory(it's for remote compile).
I guess there're some garbage of old version(maybe 4.18.3) ue4 editor.
1.ROOT\UE4\Builds\"Your PC(not Mac) User ID"\C\Users\"Your PC(not Mac) User ID"\Documents
2.ROOT\UE4\Builds\"Your PC(not Mac) User ID"\C\Users\"Your PC(not Mac) User ID"\Downloads
I hope it helps you.
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