Component capsule shows in game-hidden/visible unchecked

As per topic, how do I get capsule to hide during play?
My other project is having no problems, its just this one and I"ve checked everything and its not working as intended.

thx

The hidden in game option should do the trick, if you still see it then something else is changing that value, add an F key for example then drag a pin from your capsule and call Set Hidden In Game to true, this way you can test it out.

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Anyone, I 've checked everyething or unchecked everything that would allow capsule to be seen, and no love.

?

Primarily an artist so little time for blurprints, till I need them, >time has come LOL
I’ve not done BP’s for sometime but I know the basics,so how do I get to this ‘f’ key ? I RC, search for F but there are too many choices and I’m not seeing what looks obvious.

I tried under ‘key’ , which seemed to get me somewhere ( over the rainbow ) ;)- but nothing seems to want to take a pin.

TY!

Right click and write F Keyboard and the result should be better filtered

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Interesting, it could be a bug. Have you tried printing a string using the Print String node after the Set Hidden In Game node to see if you actually executed that node ?
Otherwise If you have the character already in the level before playing then go ahead and remove it, so that the game spawns a new one instead of possessing the existing one. (Might need to set the default pawn in the World settings tab)

Capsule is still not hidden after pressing F on keyboard,dain was a good idea,I wonder as you say, ‘where’ that other place is that’s overriding my hidden check…think its a bug ? I"ve checked details panel of chacter and in general editor for character, can’t think where else it would be that its overriding.

I was wondering , ya if it even exec’d ;),ty for info I"ll try sugg’d.

thx
Gaillard Lee

btw , not sure this matters, but I"m gettikng this on attempted compilation:

[6519.76] Compile of ThidPersonCharacter_backup successful, but with 1 Warning(s) [in 739 ms] (/Game/ThirdPersonBP/Blueprints/ThidPersonCharacter_backup.ThidPersonCharacter_backup)

Warnings are usually not good, but in this case I have no idea where to look assuming this warning is crit ?

I’m wondering if I need to reinstall–ugh- see if that fixes anything,might be fastest way out,regardless TY so much for assist.-- desire is to fix this ( and learn),seeing how this goes.

No need to re install anything, worst case you can just create another character and copy paste your nodes, the warning can be the issue open up your character BP and compile the warning should popup and tell you where it is. Also if it’s a small project you can upload it and I’ll take a look at it if you want.

Was I supposed to put this capsule F ‘test’ in blueprint grid of 3rd character , and if not is that causing this error ? I’m not exactly sure how all this works afa making a new blueprint (class ?) and pasting the F key lookup…THis is all rather new to me, but I’m very def. into learning, I just feel bad I"m taking time from you.

If there was a TUT covering something like this, its not very much in plain sight as I’ve looked,or I didn’t look hard enough…I"ll keep doing that in between sessions w/u.

TY so much for your time today!!

Ya, my terrain is very exciting ( to me only atm LOL ), very complex ( alot of work, unique!), but hardly any meshes other than many BSP’s which is prob. a very bad idea given they arent the most performant .I’ve no idea how many is too much b4 one crosses into bad territory :slight_smile:

Anyway, 3rdpersonchar. is awesome now, no more capsule UNhidden ;)…I hate it when something is broken as I want to FIX it, engineer/wwi marine father IN ME no doubt .:wink:
TY for reccommendation to just let it go and create another one.

What I don’t get tho a new oddity, is I ‘saved all’,yet the level does not have some of the materials assigned to objects I had in the other project.

Is that common, NO matter, ty again for suggestion, leaving that project behind for now :wink:

Have a good one :)_

Don’t worry you’re not taking my time or anything :slight_smile: Well the test should be in the 3rd character BP yeah. If this project is new and doesn’t have much progress I suggest you create a new project and call it a day :stuck_out_tongue: or if this project has a lot of stuff I suggest that you create a new project with the ThirdPersonTemplate then right click on the characterBP (in the new project) and select Asset action >> Migrate click ok and select your content folder of the main project this way you pretty much copy paste the freshly created character into your main project.

To use the new character go to your World setting windows and change the default pawn if you don’t have a game mode, just place the character in the world and remove the old one.

Not sure about the saved all you’ve gotta investigate :wink: good luck with your project :smiley: