Not sure if its a bug or not, here is the clarification:
- A blueprint with simple spline component with 4 points.
- I’ve static mesh that call “SetWorldLocation” based on “GetLocationAtTime” and “GetRotationAtTime”.
- It run perfect inside editor where the static mesh rotation follow the direction of the spline .
- On Android build, on one spline point, it completely flip over by 90 degree and stay like that, while it keep moving following the curve.
Any idea what cuz this?