[Android] Spline GetRotationAtTime is flipping on final build

Not sure if its a bug or not, here is the clarification:

  • A blueprint with simple spline component with 4 points.
  • I’ve static mesh that call “SetWorldLocation” based on “GetLocationAtTime” and “GetRotationAtTime”.
  • It run perfect inside editor where the static mesh rotation follow the direction of the spline .
  • On Android build, on one spline point, it completely flip over by 90 degree and stay like that, while it keep moving following the curve.

Any idea what cuz this?