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Royalty for free cryptocurrency giveaway?

I will be releasing a cryptocurrency exchange soon which has its own utility token. I want to distribute this token via a simple free UE4 game. I will not be making any money from the game itself, it is merely a free giveaway. But I will make money from fees if this token is traded on my exchange. I am also hoping to make the game available to other token creators who can use it to distribute their coins, again this will be free.

I am just wondering if I will have to pay royalties forever for this, when the game was just used and discontinued for my purposes within a week before I even launch my exchange.

Any clarification would be great. Thanks

Product Version: UE 4.19
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asked May 14 '18 at 11:08 AM in Legal & Licensing

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wezrule
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So the game is the only way to get new tokens?

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answered May 14 '18 at 02:09 PM

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atypic STAFF
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avatar image wezrule May 14 '18 at 02:34 PM

No there are many ways. Such as pre-registering, competitions etc.. The game will be a fun way for people who put in more time to collect extra coins.

avatar image atypic STAFF May 14 '18 at 02:39 PM

Will you be tracking the origin of coins when they go through the exchange?

avatar image wezrule May 14 '18 at 02:44 PM

I hadn't planned to do that, although in theory it would be possible to do it inter-exchange from initial giveaways, as they will be tied to their exchange account. The coin will be an ERC token so people can withdraw it to their personal wallets. I will not know the origin of any of the coins should they be deposited from the blockchain.

Also if someone has 30 coins and 15 are from a giveaway, while the rest are traded from another coin, and the user then trades some of them, it becomes a bit messy to decide if they trade "giveaway" coins or not. Suppose could do it as a ratio of both.

I guess what you are trying to get at, is I would owe a revenue of any fees made from the exchange of coins which were given away in the game? I appreciate this is probably unknown territory

avatar image wezrule May 14 '18 at 05:22 PM

Thinking about it now. Perhaps an easier way of doing it, is to just take the 5% revenue off the percentage of coins given away through the game. For instance if 40% of the total coins are distributed through the game, then you guys get 2% of revenue generated from the exchange. Does this sound reasonable? I am thinking of allowing other tokens to use it as well for free, so not sure how it would work... as I don't have control of their coins, and now it starts to get complicated. What about if you guys get 3% (just a random figure) of the total number of coins that would be distributed?

avatar image DudleyStephens ♦♦ STAFF May 16 '18 at 05:18 AM

Wezrule, can you please reach out to us at dmca@epicgames.com to discuss this further.

avatar image wezrule May 16 '18 at 12:56 PM

I have done so, thanks

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