Gun doesn't follow arm animation
Hi, i have a first person character, with arms and gun, wich is equiped and unequiped, but when i play the animations, my gun does not follow the arms.
Here is how it looks:
Here images of the blueprint:
You have to attach your gun to a socket. To do this either parent it to your mesh's right hand and position it manually inside your blueprint or make a socket on the right hand inside the skeleton and position it. You can also add a preview mesh on it. If the hand bone is rotated in such a way that the gun doesn't face directly forward when patented you can eathet rotate it to face approximately straight forward or you can add a attach to component inside your construction script and parent your gun to the right hand bone or the socket you created and use "keep world" for the rotation.
answered May 14 '18 at 11:55 AM
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