How does open-world games save maps?
I know how to save variables and stuff. What I'm wondering is, how to save maps as a whole? If you try to save the whole map as variables, it goes amazingly long. Does anyone know or have experience in this?
asked May 15 '18 at 12:38 AM in Blueprint Scripting
The correct way way to handle open worlds is with these techniques/systems.
World Composition Used to create a large landscape out of individual height map tiles.
Level Streaming Used to load/unload components of levels as you enter/leave streaming volumes.
Instantiation Independent levels used for sections of the game where the rest of the game is no longer visible and there is no reason to have it in memory. (IE The inside of a building, typically games like Skyrim, The Witcher, MMO's, etc. do this for large buildings and dungeons because it significantly reduces the amount of unnecessary detail in the Open World.) There isn't really anything you need to know about this, just "Open Level."
There is sufficient information about all these subjects at the provided links.
Follow this question
Once you sign in you will be able to subscribe for any updates here