Dark Textures on Geometry
When I make a box(static object) and apply a material all is well.
When I Make a Geometry, convert it into a static, then apply the same material too it the material is too dark.
asked May 15 '18 at 07:55 AM in Rendering
Go into the static mesh editor, try upping the lightmap resolution. When you convert from BSP, it is some very low value like 4 if I remember correctly.
Since converting BSP into a static does not autogenerate a proper UV map, check out channel 1 and if it is good you may want to change the lightmap index to 1.
answered May 15 '18 at 08:55 AM
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