UE4 Lighting scenario baking with multiple streaming sub-levels
I am trying to bake multiple levels with lighting scenario, but the levels don't bake at all. I put the lights and other non geometry stuff in persistent level, the sub levels consists of individual buildings, exterior landscape and interior apartments. The interior have their lights, except sun and sky lights, in their own levels.
After enabling Lighting Scenario and setting the sub-levels streaming method to blueprint no matter what I do none of the sub-levels get bake. Is there something I am doing wrong or is there a workaround for this. Any help is appreciated.
asked May 15 '18 at 10:12 AM in Using UE4
i think you may be using lighting scenarios the wrong way around.
you are generally supposed to put lights with different settings in the lighting scenarios.
So you have a persistant level.. some sub levels with your geo and then seperate "Lighting Scenerio" sublevels containing lights with the settings for like different times of day or whatever.
For baking turn on all your sub levels and one lighting scenario... bake. Do this for each scenario. (baking them all at once doesnt work properly)
Then when you play the game for whatever lighting scenario you want you turn that individual LS sub level on and turn off the others.
answered May 16 '18 at 03:48 PM
I dont know much about this but are both the lights and the geometry youre trying to bake lighting for set to be Static and not Movable or Dynamic?
answered May 15 '18 at 10:13 PM
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