Troubles by Lighting build with transparent objects
Hi there, My Problem is, that I try to build my lighting with stationary lights in a "tunnel". To create the tunnel I had to vertex paint parts of stones and cliffs, that are around the tunnel, transparent. I set the opacity to masked. With movable light there are no problems, but if i bake the lighting (stationary lights) there are those artefacts as seen on the pictures below: My question: How can I perevent those artefacts? Are there some transparent lighting bias that I have to increase? Thanks for youre answer!
asked May 15 '18 at 02:02 PM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here