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Adding variables to spline point struct

I'm working on car AI that follows splines and I want to add variables to spline points, for example school zones or speed limits etc. I think I could do this by making a child struct of FSplineCurves and replacing it in a child class of USplineComponent, and exposing those variables to blueprint.

But is there a way to edit and show this in the editor in a visually, for example clicking on spline points and checking boxes for "bIsSchoolZone" or typing in a speed limit for this spline point? Not just editing an array of structs?

Product Version: UE 4.18
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asked May 15 '18 at 09:21 PM in C++ Programming

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avatar image wilsonc May 15 '18 at 09:26 PM

Here's a picture to explain what I'm looking for. Would it be possible to have spline variables editable like this, and not in the details panel on the right? Or at least be able to select individual spline points and have their struct variables in the details panel?

Thanks in advance.

alt text

avatar image wilsonc May 17 '18 at 09:38 PM

Looked around a bit and it seems like the best way is to make a Component Visualizer as a plugin (https://wiki.unrealengine.com/Component_Visualizers#Registering_Your_Visualizer). I'll keep this thread updated if I have any luck.

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