Adding variables to spline point struct
I'm working on car AI that follows splines and I want to add variables to spline points, for example school zones or speed limits etc. I think I could do this by making a child struct of FSplineCurves and replacing it in a child class of USplineComponent, and exposing those variables to blueprint.
But is there a way to edit and show this in the editor in a visually, for example clicking on spline points and checking boxes for "bIsSchoolZone" or typing in a speed limit for this spline point? Not just editing an array of structs?
asked May 15 '18 at 09:21 PM in C++ Programming
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