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I installed Unreal engine and wanted to launch but at 93-95% it crash

Log file open, 05/16/18 03:11:01 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126) LogWindows: File 'VSPerf140.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogInit: Display: Running engine without a game LogPlatformFile: Not using cached read wrapper LogInit: Display: RandInit(-321750059) SRandInit(-321750059). LogInit: Read version file with build ID '3709383' LogInit: Overriding engine version to CL 3832480, compatible CL 3709383 LogInit: Registered custom module enumerator with build ID '3709383' LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads. LogStats: Stats thread started at 1.587834 LogD3D11RHI: Aftermath initialized LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleARKit LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin ImmediatePhysics LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin WindowsMoviePlayer LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.18-CL-3832480 LogInit: Engine Version: 4.18.3-3832480+++UE4+Release-4.18 LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18 LogInit: Net CL: 3709383 LogDevObjectVersion: Number of dev versions registered: 16 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12 LogInit: Compiled (64-bit): Jan 12 2018 02:04:55 LogInit: Compiled with Visual C++: 19.00.24215.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.18 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2018.05.16-01.11.05:142][ 0]LogInit: Selected Device Profile: [Windows] [2018.05.16-01.11.05:145][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2018.05.16-01.11.05:420][ 0]LogInit: Computer: HERBERT-PC [2018.05.16-01.11.05:420][ 0]LogInit: User: Vrienden [2018.05.16-01.11.05:420][ 0]LogInit: CPU Page size=4096, Cores=2 [2018.05.16-01.11.05:420][ 0]LogInit: High frequency timer resolution =3.020487 MHz [2018.05.16-01.11.05:422][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) [2018.05.16-01.11.05:422][ 0]LogMemory: Platform Memory Stats for Windows [2018.05.16-01.11.05:422][ 0]LogMemory: Process Physical Memory: 199.45 MB used, 231.18 MB peak [2018.05.16-01.11.05:422][ 0]LogMemory: Process Virtual Memory: 269.27 MB used, 269.27 MB peak [2018.05.16-01.11.05:422][ 0]LogMemory: Physical Memory: 3883.46 MB used, 124.99 MB free, 4008.45 MB total [2018.05.16-01.11.05:422][ 0]LogMemory: Virtual Memory: 4774.71 MB used, 124.99 MB free, 134217728.00 MB total [2018.05.16-01.11.06:518][ 0]LogInit: Using OS detected language (nl-NL). [2018.05.16-01.11.06:518][ 0]LogInit: Using OS detected locale (nl-NL). [2018.05.16-01.11.07:389][ 0]LogTextLocalizationManager: No localization for 'nl-NL' exists, so 'en' will be used for the language. [2018.05.16-01.11.07:390][ 0]LogTextLocalizationManager: No localization for 'nl-NL' exists, so 'en' will be used for the locale. [2018.05.16-01.11.13:904][ 0]LogInit: Setting process to per monitor DPI aware [2018.05.16-01.11.29:044][ 0]LogD3D11RHI: D3D11 adapters: [2018.05.16-01.11.29:076][ 0]LogD3D11RHI: 0. 'Intel(R) HD Graphics' (Feature Level 10_0) [2018.05.16-01.11.29:076][ 0]LogD3D11RHI: 32/0/1632 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 [2018.05.16-01.11.29:358][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2018.05.16-01.11.29:358][ 0]LogD3D11RHI: 0/0/2004 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2018.05.16-01.11.29:358][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2018.05.16-01.11.29:364][ 0]LogD3D11RHI: Creating new Direct3DDevice [2018.05.16-01.11.29:364][ 0]LogD3D11RHI: GPU DeviceId: 0x102 (for the marketing name, search the web for "GPU Device Id") [2018.05.16-01.11.29:364][ 0]LogWindows: EnumDisplayDevices: [2018.05.16-01.11.29:364][ 0]LogWindows: 0. 'Intel(R) HD Graphics' (P:1 D:1) [2018.05.16-01.11.29:364][ 0]LogWindows: 1. 'Intel(R) HD Graphics' (P:0 D:0) [2018.05.16-01.11.29:364][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 [2018.05.16-01.11.29:364][ 0]LogD3D11RHI: Adapter Name: Intel(R) HD Graphics [2018.05.16-01.11.29:364][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown) [2018.05.16-01.11.29:364][ 0]LogD3D11RHI: Driver Date: Unknown [2018.05.16-01.11.29:364][ 0]LogRHI: Texture pool is 593 MB (70% of 848 MB) [2018.05.16-01.11.29:367][ 0]LogD3D11RHI: Async texture creation enabled [2018.05.16-01.11.29:386][ 0]LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 1) [2018.05.16-01.11.29:387][ 0]LogShaderCompilers: Guid format shader working directory is -16 characters bigger than the processId version (../../../../../../Users/Vrienden/AppData/Local/UnrealEngine/4.18/Intermediate/Shaders/WorkingDirectory/10480/). [2018.05.16-01.11.29:406][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Vrienden/AppData/Local/Temp/UnrealShaderWorkingDir/A69072254D521E37B5A902A0EC50EEE1/'. [2018.05.16-01.11.29:406][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2018.05.16-01.11.49:851][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform [2018.05.16-01.11.49:977][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform [2018.05.16-01.11.50:096][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform [2018.05.16-01.11.50:229][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform [2018.05.16-01.11.50:405][ 0]LogTemp: Display: Loaded TP MacTargetPlatform [2018.05.16-01.11.50:564][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform [2018.05.16-01.11.50:779][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform [2018.05.16-01.11.50:908][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform [2018.05.16-01.11.51:022][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform [2018.05.16-01.11.51:214][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform [2018.05.16-01.11.51:377][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform [2018.05.16-01.11.51:532][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform [2018.05.16-01.11.52:081][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform [2018.05.16-01.11.52:221][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform [2018.05.16-01.11.52:592][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform [2018.05.16-01.11.52:592][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform [2018.05.16-01.11.52:792][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.05.16-01.11.53:640][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform [2018.05.16-01.11.53:920][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform [2018.05.16-01.11.53:971][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform [2018.05.16-01.11.54:091][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform [2018.05.16-01.11.54:230][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform [2018.05.16-01.11.54:374][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform [2018.05.16-01.11.54:517][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform [2018.05.16-01.11.54:518][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2018.05.16-01.11.56:475][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2018.05.16-01.11.59:885][ 0]LogDerivedDataCache: Loaded boot cache 3.38s 70MB C:/Users/Vrienden/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc. [2018.05.16-01.11.59:885][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Vrienden/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc [2018.05.16-01.11.59:885][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Vrienden/AppData/Local/UnrealEngine/4.18/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2018.05.16-01.11.59:885][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2018.05.16-01.11.59:886][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Vrienden/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2018.05.16-01.11.59:886][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2018.05.16-01.11.59:923][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2018.05.16-01.11.59:983][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Vrienden/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2018.05.16-01.11.59:990][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM4 [2018.05.16-01.11.59:991][ 0]LogSlate: Using Freetype 2.6.0 [2018.05.16-01.11.59:992][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2018.05.16-01.11.59:992][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2018.05.16-01.12.05:834][ 0]LogInit: Selected Device Profile: [Windows] [2018.05.16-01.12.07:021][ 0]LogSimplygon: Simplygon DLL not present - disabling. [2018.05.16-01.12.07:147][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging [2018.05.16-01.12.07:147][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2018.05.16-01.12.07:147][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available [2018.05.16-01.12.07:147][ 0]LogMeshReduction: No automatic mesh merging module available [2018.05.16-01.12.07:147][ 0]LogMeshMerging: No automatic mesh merging module available [2018.05.16-01.12.07:401][ 0]LogNetVersion: , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3242375258) [2018.05.16-01.12.07:936][ 0]LogAssetRegistry: FAssetRegistry took 0.0279 seconds to start up [2018.05.16-01.12.10:639][ 0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 1 prioritized culture(s) in 0.130746 seconds [2018.05.16-01.12.10:645][ 0]LogUObjectArray: 35870 objects as part of root set at end of initial load. [2018.05.16-01.12.10:645][ 0]LogUObjectAllocator: 7363704 out of 0 bytes used by permanent object pool. [2018.05.16-01.12.10:645][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2018.05.16-01.12.10:824][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2018.05.16-01.12.45:421][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2018.05.16-01.12.45:523][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2018.05.16-01.12.47:910][ 0]LogMaterial: Uniform references updated for custom material expression Custom. [2018.05.16-01.12.49:349][ 0]SourceControl: Source control is disabled [2018.05.16-01.12.49:349][ 0]SourceControl: Source control is disabled [2018.05.16-01.12.49:527][ 0]SourceControl: Source control is disabled [2018.05.16-01.12.49:691][ 0]SourceControl: Source control is disabled [2018.05.16-01.12.53:806][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2018.05.16-01.12.54:703][ 0]LogOcInput: OculusInput pre-init called [2018.05.16-01.12.56:663][ 0]LogEngine: Initializing Engine... [2018.05.16-01.12.56:667][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2018.05.16-01.12.56:682][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material. [2018.05.16-01.12.57:579][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material. [2018.05.16-01.12.57:930][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. [2018.05.16-01.12.59:118][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material. [2018.05.16-01.13.00:372][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material. [2018.05.16-01.13.00:777][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling. [2018.05.16-01.13.00:926][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling. [2018.05.16-01.13.00:963][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling. [2018.05.16-01.13.00:993][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling. [2018.05.16-01.13.01:021][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling. [2018.05.16-01.13.01:100][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling. [2018.05.16-01.13.01:161][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling. [2018.05.16-01.13.01:190][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling. [2018.05.16-01.13.01:237][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling. [2018.05.16-01.13.01:298][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling. [2018.05.16-01.13.01:339][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling. [2018.05.16-01.13.01:408][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling. [2018.05.16-01.13.01:440][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling. [2018.05.16-01.13.01:469][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling. [2018.05.16-01.13.01:641][ 0]LogMaterial: Missing cached shader map for material ClothMaterial, compiling. [2018.05.16-01.13.01:830][ 0]LogMaterial: Missing cached shader map for material ClothMaterial_WF, compiling. [2018.05.16-01.13.01:879][ 0]LogMaterial: Missing cached shader map for material DebugEditorMaterial, compiling. [2018.05.16-01.13.01:913][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. [2018.05.16-01.13.02:092][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2018.05.16-01.13.02:092][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2018.05.16-01.13.02:638][ 0]LogAIModule: Creating AISystem for world Untitled [2018.05.16-01.13.02:751][ 0]LogInit: No audio devices found! [2018.05.16-01.13.05:040][ 0]LogDerivedDataCache: Saved boot cache 2.29s 70MB C:/Users/Vrienden/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc. [2018.05.16-01.13.05:291][ 0]LogInit: Texture streaming: Enabled [2018.05.16-01.13.07:198][ 0]LogEngineSessionManager: EngineSessionManager initialized [2018.05.16-01.13.07:198][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={17ABC5FE-4116-43FE-6E89-B49EE999C68D} [2018.05.16-01.13.07:977][ 0]LogInit: Transaction tracking system initialized [2018.05.16-01.13.09:388][ 0]BlueprintLog: New page: Editor Load [2018.05.16-01.13.13:107][ 0]LocalizationService: Localization service is disabled [2018.05.16-01.13.16:209][ 0]LogConsoleResponse: Display: [2018.05.16-01.13.16:346][ 0]LogMaterial: Missing cached shader map for material Cross_Mat, compiling. [2018.05.16-01.13.16:384][ 0]LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling. [2018.05.16-01.13.16:410][ 0]LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling. [2018.05.16-01.13.16:438][ 0]LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling. [2018.05.16-01.13.16:466][ 0]LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling. [2018.05.16-01.13.16:497][ 0]LogMaterial: Missing cached shader map for material Tick_Mat, compiling. [2018.05.16-01.13.16:539][ 0]LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling. [2018.05.16-01.13.16:569][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial, compiling. [2018.05.16-01.13.16:676][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling. [2018.05.16-01.13.16:699][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling. [2018.05.16-01.13.16:725][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling. [2018.05.16-01.13.16:748][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling. [2018.05.16-01.13.16:773][ 0]LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling. [2018.05.16-01.13.17:067][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. [2018.05.16-01.13.17:586][ 0]LogMaterial: Missing cached shader map for material BlinkingCaret, compiling. [2018.05.16-01.13.18:101][ 0]LogMaterial: Missing cached shader map for material M_StreamingPause, compiling. [2018.05.16-01.13.18:122][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb [2018.05.16-01.13.18:122][ 0]LogCook: Display: Mobile HDR setting 1 [2018.05.16-01.13.18:122][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 [2018.05.16-01.13.23:132][ 0]SourceControl: Source control is disabled [2018.05.16-01.13.23:133][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=2 [2018.05.16-01.13.23:133][ 0]LightingResults: New page: Lighting Build [2018.05.16-01.13.23:273][ 0]MapCheck: New page: Map Check [2018.05.16-01.13.23:273][ 0]LightingResults: New page: Lighting Build [2018.05.16-01.13.24:391][ 0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. [2018.05.16-01.13.24:417][ 0]LogAIModule: Creating AISystem for world Untitled_1 [2018.05.16-01.13.24:468][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2018.05.16-01.13.24:567][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2018.05.16-01.13.24:688][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 120.954ms to complete. [2018.05.16-01.13.24:688][ 0]LogFileHelpers: Loading map 'Template_Default' took 1.555 [2018.05.16-01.13.26:898][ 0]LogUProjectInfo: Found projects: [2018.05.16-01.13.27:137][ 0]LogLoad: (Engine Initialization) Total time: 190.14 seconds [2018.05.16-01.13.27:137][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2018.05.16-01.13.27:137][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. [2018.05.16-01.13.27:604][ 0]LogContentStreaming: Texture pool size now 1000 MB [2018.05.16-01.13.27:619][ 0]LogSlate: Took 0.000337 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2018.05.16-01.13.27:623][ 0]LogSlate: Took 0.000342 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2018.05.16-01.13.30:415][ 2]LogD3D11RHI: Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed at D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:441 with error DXGI_ERROR_DEVICE_REMOVED, Size=2048x2048x1 Format=(0x00000041), NumMips=1, Flags=D3D11_BIND_SHADER_RESOURCE [2018.05.16-01.13.30:415][ 2]LogWindows: Windows GetLastError: De bewerking is voltooid. (0)

Product Version: UE 4.18
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asked May 17 '18 at 01:16 PM in Using UE4

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Maniixer
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avatar image DotCam May 17 '18 at 07:51 PM

Hi there,

Is this occurring the first time you try to launch the editor? Is this a new project? Which version of the editor are you attempting to run?

Also could you please provide us with a copy of your DxDialog text file?

To do so, click start and type dxdiag then press enter, then click the Save All Information button, and then attach a copy of it to your post.

This will let us see what hardware and software you have installed, and will help us figure out why this is occurring.

Thank you!

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