I can't include "SceneRendering.h" in my own Plugin?

I try to make my own Plugin.When I write #include “SceneRendering.h”,it show that can not open it.I have already add the Renderer Module in my .Build.cs file.how can solve this problem?

PrivateDependencyModuleNames.AddRange(
			new string[]
			{
				"CoreUObject",
				"Engine",
				"Slate",
				"SlateCore",
                   "InputCore",
                   "RHI",
                   "RenderCore",
                  "Renderer",
                   "HeadMountedDisplay"				
			}
			);

Hi,

not sure if it is still valid question but you can include it in your plugin with:

#include "Runtime/Renderer/Private/SceneRendering.h"

Best,
Florian