Character Movement Component Blocks SetActorLocation in Client

Character Movement Component Blocks SetActorLocation in Client

Problem can come from Ignore Client Movement Error Checks

It seems like client can set location but movement component resets players location immediately

If the replication of the client location is causing the server to replicate the client’s pawn’s location to be the same as the server’s, then the solution is to tell the server to SetActorLocation. Then the new location will be replicated to the client.