Client Values not matching Server Values

Hey everybody, I am running into an issue were my values on the client are not matching the values on the server, I set up a basic test to were i can change the Field of View on the camera through an axis input on the server side. Every time the server side updates, it updates the client side as well. but I noticed they seemed to be off. After setting up a print screen to see the Field of View on the camera I saw that the Field of view for both server and client were not matching up. the client always seemed to be going faster. I multiplied the axis input value by delta time and that helped out a lot, but its always moving faster. I am talking about small numbers, between .5 to 1 unit off. I am wondering if it is latency between the server and client. when I let go of the button, the latency is still changing the field of view on the client before it catches up. if anybody has any suggestions on how to solve this that would be great. my over all goal is to get them moving 1 to 1. if I have to have latency between the server and client that fine with me, as long as the values match between both games.

thanks