x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Attaching client to moving pawn annoying jitter [HELP]

Hi, I have a networking problem that's driving me crazy the past week, using the ThirdPersonTemplate I have a dedicated server with 1 client, the server attach the client to a pawn using a socket then starts moving the pawn, everything is good but the client sees the pawn jittering badly.

here's a video: https://youtu.be/5EEI24RiA0A

Pawn is replicated and have movement replicated as well, pawn moves by the server with the FloatingPawnMovement. Here's how I attach in the server alt text The only way to solve the issue is to disable movement replication for the character after attaching it, but this leads to another problem which is that if I have multiple characters attached they'll stop seeing each other at a certain distance.

My googling skills have failed me, please help. Thank you.

Product Version: UE 4.19
Tags:
a.png (84.4 kB)
more ▼

asked May 16 '18 at 04:59 AM in Blueprint Scripting

avatar image

SenToRious
500 4 7 14

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Hi again, I found the solution. There are several ways to get rid of jittering:

  1. Disabling Character Pawn's tick

  2. Disabling Character Movement Component's tick

  3. Disabling Character Movement Component's Replication.

I prefer the second one.

more ▼

answered Oct 08 '18 at 08:27 PM

avatar image

MASSIVE Can
31 2 3

avatar image SenToRious Oct 08 '18 at 09:37 PM

Hi, thank you for sharing your solutions, I've tried similar things and yes disabling the tick of the MovementComponent seems to work well, also sometimes you might need to disable the characters's movements replication as well.

Cheers.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

I have the same problem on 4.19.2. Could you find the solution?

more ▼

answered Oct 06 '18 at 01:50 PM

avatar image

MASSIVE Can
31 2 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question