Attaching client to moving pawn annoying jitter [HELP]
Hi, I have a networking problem that's driving me crazy the past week, using the ThirdPersonTemplate I have a dedicated server with 1 client, the server attach the client to a pawn using a socket then starts moving the pawn, everything is good but the client sees the pawn jittering badly.
here's a video: https://youtu.be/5EEI24RiA0A
Pawn is replicated and have movement replicated as well, pawn moves by the server with the FloatingPawnMovement. Here's how I attach in the server The only way to solve the issue is to disable movement replication for the character after attaching it, but this leads to another problem which is that if I have multiple characters attached they'll stop seeing each other at a certain distance.
My googling skills have failed me, please help. Thank you.
asked May 16 '18 at 04:59 AM in Blueprint Scripting
Hi again, I found the solution. There are several ways to get rid of jittering:
I prefer the second one.
answered Oct 08 '18 at 08:27 PM
I have the same problem on 4.19.2. Could you find the solution?
answered Oct 06 '18 at 01:50 PM
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