Why are all of my characters animating in unison?
My player and enemies are all the same character while developing my game. Do they each need to have their own animation blueprint?
Example: my characters are set to "Jump" when their jumping boolean is changed to true. I printed to screen the boolean and NONE of them are being set to True except for the player, HOWEVER, they are all jumping... And they aren't actually running the jump function, but they are playing the Jump animation. :(
asked May 16 '18 at 05:33 AM in Using UE4
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