x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Why are all of my characters animating in unison?

My player and enemies are all the same character while developing my game. Do they each need to have their own animation blueprint?

Example: my characters are set to "Jump" when their jumping boolean is changed to true. I printed to screen the boolean and NONE of them are being set to True except for the player, HOWEVER, they are all jumping... And they aren't actually running the jump function, but they are playing the Jump animation. :(

Product Version: UE 4.19
Tags:
more ▼

asked May 16 '18 at 05:33 AM in Using UE4

avatar image

Zeefles
1 1 4

avatar image HarryHighDef May 16 '18 at 10:42 AM

Can we see where you do the jumping in your anim bp?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question