World Space to Screen Location [BP]

Hey, I want to get the screen space location of an object in the game so I can render a crosshair over it, how would I go about doing this with Blueprints? Thanks in advance.

I don’t if you solved this but in case you haven’t:

  1. Get the ‘Content Examples’ from Epic if you haven’t already
  2. Open ‘Blueprint_HUD’ map
  3. Find & open ‘BP_HUD_Example’ blueprint, and look at the section called ‘Draw Objective Locator’. Should be all you need.