Model Assets Not Loading After Build

So I’m running into an interesting issue. I’m loading a skeletal mesh in my player actor using FObjectFinder, which seems to work. However if I rebuild the project after the editor is open, then this asset is not loaded. This is a new issue I noticed after adding a second pawn which can be possessed.

Any help here would be greatly appreciated!

I think I figured it out…it seems like setting the constructionhelper to static is causing the issue…

Nevermind, that did not fix the issue.