x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

UE4 crashes when I open a blueprint. How do I fix this?

When I open a blueprint after playing a level the editor crashes and if i just restart it the editor crashes every time i try to open a blueprint. If i delete all files from saved, intermediate and binaries and the visual studio solution, i can open blueprints at the start before playing or compiling but if i try to open a blueprint after playing i get the following message:

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!UEdGraphNode::PostLoad() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphnode.cpp:544] UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:994] UE4Editor_CoreUObject!StaticDuplicateObjectEx() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2107] UE4Editor_UnrealEd!FEdGraphUtilities::CloneGraph() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\edgraphutilities.cpp:223] UE4Editor_KismetCompiler!FKismetCompilerContext::ProcessOneFunctionGraph() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3460] UE4Editor_KismetCompiler!FKismetCompilerContext::CreateFunctionList() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3556] UE4Editor_KismetCompiler!FKismetCompilerContext::CompileClassLayout() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3802] UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:831] UE4Editor_Kismet!FBlueprintCompilationManager::FlushCompilationQueue() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:2140] UE4Editor_Engine!UBlueprintGeneratedClass::ConditionalRecompileClass() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:264] UE4Editor_CoreUObject!FScopedClassDependencyGather::~FScopedClassDependencyGather() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:430] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4033] UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4250] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3648] UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4250] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3648] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2746] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2908] UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1328] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2423] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2471] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2179] UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1958] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1868] UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:735] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:438] UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:700] UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1240] UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1436] UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:792] UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:880] UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:947] UE4Editor_Kismet!FBlueprintEditor::LoadLibrariesFromAssetRegistry() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:1678] UE4Editor_Kismet!FBlueprintEditor::CommonInitialization() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:1609] UE4Editor_Kismet!FBlueprintEditor::InitBlueprintEditor() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:1744] UE4Editor_Kismet!FBlueprintEditorModule::CreateBlueprintEditor() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\kismet\private\blueprinteditormodule.cpp:297] UE4Editor_AssetTools!FAssetTypeActions_Blueprint::OpenAssetEditor() [d:\build++ue4+release-4.19+compile\sync\engine\source\developer\assettools\private\assettypeactions\assettypeactions_blueprint.cpp:88] UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:361] UE4Editor_AssetTools!FAssetTypeActions_Base::AssetsActivated() [d:\build++ue4+release-4.19+compile\sync\engine\source\developer\assettools\public\assettypeactions_base.h:52] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:2072] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\build++ue4+release-4.19+compile\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:3941] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper __cdecl(TSharedPtr)>::Execute() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr)>::ExecuteIfSafe() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345] UE4Editor_ContentBrowser!TBaseDelegate >::ExecuteIfBound() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624] UE4Editor_ContentBrowser!SListView >::Private_OnItemDoubleClicked() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:809] UE4Editor_ContentBrowser!STableRow >::OnMouseButtonDoubleClick() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:288] UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5872] UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:266] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5870] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5857] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5833] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1730] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:726] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3263] UE4Editor!GuardedMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] UE4Editor!WinMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll

Product Version: UE 4.19
Tags:
more ▼

asked May 17 '18 at 01:24 PM in Bug Reports

avatar image

Snaketakes
6 2

avatar image Jeff A ♦♦ STAFF May 18 '18 at 05:09 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question