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Transition camera between client third person and server pawn camera?

Hi, I have a client 3rd person character spawning via a server RPC a new actor. then poseseing that actor. how do I possess a camera that interpolates between the Third person camera transform and the new actor transform when the new actor is possessed?

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asked May 16 '18 at 06:25 PM in Blueprint Scripting

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LiquidJoy
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