Mobile Loading Screen (Black Screen for a few seconds)

As an example I will use the tappy bird that unreal had made, I have not changed anything here.

If I launch the game on my android phone, the following happens.

  1. it will show the ‘Launch Portrait’. (image of Unreal Engine)

  1. It will show a black screen for a few sec.

  1. The video plays and you can play the game.

Why do you get the black screen between 1.(Launch Portrait) and 3. (Start video of the game) and how do you get rid of it.

I have tested it with several projects and phones and I always get a black screen for a few seconds.

Hopefully someone can help me with this problem.

I have the same problem 3 sec black screen after a logo screen, direct before first game widget. Also in game delay for 5-6 sec. on begin “Allow Tick Before Begin Play”.

I GOT SAME PROBLEM…

Anyone of you found any solution? If yes then please post

Even I still haven’t solved the problem, also on later versions of unreal I get the black screen for a few sec…

Getting this as well. My project is almost finished and the friends that have tried my game always respond by saying “it’s stuck” and thus it makes me worried to release it on the store before fixing or minimizing the time.

I have tried many things like loading a blank level with no game mode and that reduces the time from the current 8-9 seconds of black screen after the splash screen and before the level loads to about 4 seconds but that is kind of useless.

I am NOT doing any heavy stuff on game start, my game is not graphically intensive and I have tried to show a loading screen but the problem is that even that comes after the 4-5 seconds black screen.

After trying everything I could think of but to no avail I have turned to here. Any solution to this really persistent and annoying problem would be really appreciated.

I tried several times to contact the support, but they did not recognize the error and it was simply impossible to prove something. I understood that they just troll me and this issue does not lie in the priority of developers. I decided to just roll back to version 4.17 there are no such problems, but there are still some problems as android back button does not work in 4.17. But it was fixed in 4.21 versions. I found the changes in version 4.21 and integrated it into 4.17 source. For the future I will give you an advice not to be updated so often at least once a year, otherwise there will be serious problems and a lot of work.

If you need any tips please contact Skype: xaser3d

Thanks for the suggestion on the engine version. Never thought of going down versions to resolve the issue as it would mean that I will have to rebuild from scratch. But, I guess it is the last option now. I will download 4.17 and check whether the aforementioned “black screen” still exists and if not, will rebuild my game with that. I already have all the assets and code down so should not be that meticulous of a task if done logically and sequentially.

Anyhow the outcome, appreciate the response and willingness to help.
Cheers!

Yup. The black screen delay is certainly not in the version. (I used 4.16 cus my last project backup was on that version before I updated to 4.21).