Oculus Go - ExposureCompensation (post process) not working?
According to this page, you should be able to control to the exposure on GearVR (GO).https://docs.unrealengine.com/en-us/Platforms/GearVR/BestPractices
For a project with an interior and exterior on the GO I really would like to control the Exposure Compensation. I added two volumes but the exposure settings don't seem to have any effect. Any suggestions?
Easily tested by creating a simple scene with two PostProcessVolumes; One PPV unbound - priority 0 + ExposureCompensation 0. And another PPV with priority 2 and ExposureCompensation 2
asked May 16 '18 at 08:17 PM in Rendering
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