How to add a jetpack powerup?

I guess you’d just have an event on your event graph that turns a bool true (let’s call it isPowerupActive) then delay for x seconds and then switches it back to false.

On the place you handle the jetpack, simply check for isPowerupActive with a branch before executing the powerup code (either on tick event or on the event handling the powerup).

Hope this help :slight_smile:

I am working on a paper 2d side scroller, the character is a sprite and I have a jetpack “powerup” which is also a sprite, how would I add it to my character for a certain amount of time when picking up the “powerup”