Does anyone know how to get a Gear VR project to anti alias?I am using a Galaxy S8
I have tried
Project Settings > Engine Rendering > Mobile MSAA = 4x MSAA
No matter what I set it at it makes no difference.
Windows > Device Profiles > Android > r.MobileContentScaleFactor = 0
Windows > Device Profiles > Android > r.MobileContentScaleFactor = 2
No matter what I set it at it makes no difference.
Project Settings > Engine Rendering > Forward Shading = On
No matter what I set it at it makes no difference.
Console Command = r.ScreenPercentage 200
No matter what I set it at it makes no difference.
The only thing that kinda works is
“Console Command = r.ScreenPercentage 100” with “Console Command = vr.PixelDensity 1.139”
But that just turns the resolution way up and doesn’t actually run any anti aliasing functions.
Any help is really really appreciated.