How do I get a Gear VR project to anti alias?

Does anyone know how to get a Gear VR project to anti alias?I am using a Galaxy S8

I have tried

Project Settings > Engine Rendering > Mobile MSAA = 4x MSAA

No matter what I set it at it makes no difference.

Windows > Device Profiles > Android > r.MobileContentScaleFactor = 0

Windows > Device Profiles > Android > r.MobileContentScaleFactor = 2

No matter what I set it at it makes no difference.

Project Settings > Engine Rendering > Forward Shading = On

No matter what I set it at it makes no difference.

Console Command = r.ScreenPercentage 200

No matter what I set it at it makes no difference.

The only thing that kinda works is

“Console Command = r.ScreenPercentage 100” with “Console Command = vr.PixelDensity 1.139”

But that just turns the resolution way up and doesn’t actually run any anti aliasing functions.

Any help is really really appreciated.

Unfortunate this doesn’t have any responses. I’m having the same issue in 4.21. Did you ever get this resolved?

any solutions guys ? i have a project due and facing the same problem with mobile VR

FYI, even though I couldn’t find a way to turn off anti-aliasing, I was able to confirm that it is indeed always on. If your scene looks jagged, you are likely either expecting too much from 4x AA, or experiencing texel aliasing rather than geometry aliasing.