Is there any possible way to switch multiple objects at a single click with Blueprint?
As i am planning to switch between sofa's in my model, i have separate pillows and legs for each and every Sofa. i can make them as a single static mesh using Merge Actors option,but i don't want to do that.
So is there any possible way to switch between multiple meshes of the same model at a single time using blueprint?
Rather than using them as a static mesh, turn them into blueprints. Turn one of the sofas to a blueprint. Then add pillows etc as static mesh component to that blueprint. So rather than spawning / placing the static mesh, use the blueprint instead.
If I can I always turn the meshes into blueprints so when I need to change something all I have to do is modify the blueprint.
answered May 17 '18 at 09:28 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here