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Is there any possible way to switch multiple objects at a single click with Blueprint?

As i am planning to switch between sofa's in my model, i have separate pillows and legs for each and every Sofa. i can make them as a single static mesh using Merge Actors option,but i don't want to do that.

So is there any possible way to switch between multiple meshes of the same model at a single time using blueprint?

Product Version: UE 4.18
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asked May 17 '18 at 05:59 AM in Blueprint Scripting

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Rather than using them as a static mesh, turn them into blueprints. Turn one of the sofas to a blueprint. Then add pillows etc as static mesh component to that blueprint. So rather than spawning / placing the static mesh, use the blueprint instead.

If I can I always turn the meshes into blueprints so when I need to change something all I have to do is modify the blueprint.

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answered May 17 '18 at 09:28 AM

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avatar image krishcool May 19 '18 at 11:30 AM

Thanks a lot...... i Will give it a try :D

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