Animation Rigging Toolset: Scaling after skeleton creation

I think my question is simple, but I haven’t found an answer.

Can you scale the entire skeleton to match a custom mesh after you create it in ART (before the Deformation Process), or better yet, can you set the initial creation to the scale you need?

Thanks for any info.

Heya!

So you can definitely scale your character before the deformation process. There is a star shape at the bottom of the character called root_mover. Use this node to scale the entire character.

If you need to scale after the fact, well, this gets trickier (but doable!)

You would need to edit your export file, go back to skeleton placement mode, and scale there. If you’ve weighted your mesh, the tool will automatically save out the weights for you by vertex number, so reapplying them at the new scale is automatic. Then you would need to rebuild your rig! That’s about it!

Thanks. I just figured it was something as easy as that, but just totally missed it.

Thanks again.