camera viewport in UMG widget
I would like to use the view of a few (static) cameras in my level in an UMG widget, much like the UE editor viewport shows the camera's view if active on the screen in the lower right corner. Also I would like to interact with the level through this viewport (eg. clicking on/selecting objects). I'm quite new to this, so I really have no clue at all. Any hints or links to existing tutorials and/or solved questions are welcome.
To control other objects those would just be a variable interface with different functions that trigger other things that are "on camera". You just have to be smart with your button widgets.
answered Jan 01 '19 at 01:00 AM
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