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camera viewport in UMG widget

I would like to use the view of a few (static) cameras in my level in an UMG widget, much like the UE editor viewport shows the camera's view if active on the screen in the lower right corner. Also I would like to interact with the level through this viewport (eg. clicking on/selecting objects). I'm quite new to this, so I really have no clue at all. Any hints or links to existing tutorials and/or solved questions are welcome.

Product Version: UE 4.19
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asked May 17 '18 at 07:55 AM in Blueprint Scripting

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Well, first you need to scene capture 2D instead of a camera,


check this video, it is short and explained really well.

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answered May 17 '18 at 09:24 AM

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Thanks, this is already a good start and useful for a couple of things. But I'd also like to be able to interact with the level itself through the viewport (e.g. clicking on/selecting objects), and to me it doesn't seem possible with just having a texture in the widget. Let me also edit the entry post to make it clear...

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To control other objects those would just be a variable interface with different functions that trigger other things that are "on camera". You just have to be smart with your button widgets.

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answered Jan 01 '19 at 01:00 AM

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