How to fix camera glitch when character blueprint spawns object

Does the Estus object have collision?

Spring arm pushes itself very close to the character if there is something blocking it.

In the Estus Collision Responses, set Trace Responses → Camera → Ignore.

I’m trying to make something that looks like dark souls and i’ve made an animation where the character drinks from a flask. When the flask spawns in at the beginning of the animation the camera glitches inside the character for a moment if it’s under a certain angle.

Any ideas on how do i fix that?
I have attached images of my blueprint

wow, i somehow didn’t think about collision at all. I just turned it off and it’s fine now. thank you!!