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DockTabs for Blueprint Editor


I'm trying to create a dockable tab that is dependant on individual blueprint editors using a plugin.

I've been able to create a tab just fine, but I can't seem to find a way to make it dependent on individual blueprint editors. FGlobalTabmanager::Get()->RegisterTabSpawner(TestPluginTabName, FOnSpawnTab::CreateRaw(this, &FTestPluginModule::OnSpawnPluginTab, OpenedObj)) .SetDisplayName(LOCTEXT("FTestPluginTabTitle", "TestPlugin")) .SetMenuType(ETabSpawnerMenuType::Hidden); If anyone knows how to do this I would greatly appreciate your help! Thanks

P.S. Can someone explain to me what the diffference between NomadTabSpawners and TabSpawners.

Product Version: UE 4.17
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asked May 17 '18 at 04:58 PM in C++ Programming

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