Shader Compiling Really Slow
I'm using UE 4.19 and everytime I make a change on a material (It can be a simple color or texture change) the shaders start compiling in a slow way. I tried doing the same action in 4.18.3 and the changes on materials are almost instantaneous.
Does anyone know if the new version is having some problems?
Thx for the help.
asked May 17 '18 at 07:47 PM in Using UE4
This appears to be resolved for many users (including myself), by changing the shader-compiler's windows task priority: This page has a fellow with some degree of solution.
[Update] Adrian provided me to a small utility he wrote to compensate for this issue without recompiling the engine: https://github.com/AdrianJMartin/FixUnrealShaderPriority
I want to bump this to try and have UE devs say if we're doing something wrong or if it's something they're going to fix.
answered May 16 '19 at 09:28 AM
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