H1Z1-like Third Person recoil
So, i've been messing around in unreal recently with blueprints trying to make a third person recoil system.
I'm trying to replicate this type of shooting (Fully horizontal, crosshair resets to center AFTER you stop tapping) Not concerned with the resetting before crosshair fully returns to center, just some nice horizontal recoil reset.
Is there any definitive tutorial for stuff like this, or a way you guys know of? Thanks.
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