HOW TO UPDATE REFLECTION CAPTURE IN GAME?

i made a scene with day/night circle, but the reflection doesnt update. How can i update the reflection capture in game?

In 4.18 I had a blueprint call “r.reflectioncapture” as a console command which updates all the probes. Obviously a significant hitch when you do so as the entire rendering thread stops, but if that’s not an issue for you then it works perfectly.

This doesn’t work as of 4.19, what is our solution inf 4.19 and up?

Bump…
Really need a solution for 4.19 up.
Is there a way to reactivate “r.ReflectionCapture” command or function in source code?

Also looking for an answer on that… I am basically looking for an “Environment Probe” as in CryEngine. Because there you could have multiple level/layers with different times of day and it automatically updates the reflection capture when switching the lighting conditions. Currently I always have to rebuild reflection capture when I unhide a certain level with another time of day to get a proper reflection in the scene.

Also looking for an answer on that… I am basically looking for an “Environment Probe” as in CryEngine. Because there you could have multiple level/layers with different times of day and it automatically updates the reflection capture when switching the lighting conditions. Currently I always have to rebuild reflection capture when I unhide a certain level with another time of day to get a proper reflection in the scene.

You can’t, starting from 4.19 reflection captures are now part of the map buildData just like lightmaps and the code that updates them is inside the editor code. I believe that means you can swap sets of pre-generated captures by using lighting scenarios.

But seems epic have only support single lighting scenarios at same time. if we enable multiple scenarios. the effect is just fun. But editor will get a warning.
I really hope epic can support multiple Lighting scenarios. So that we can have some operation like light pass.