Smooth Table Hitting Physics
So basically I'm looking to implement objects, like a hammer or hands, hitting a table or hard surface smoothly, like this.
My question is, are there any physics formulas, or code that could point me in the right direction of how to do this in Unreal Engine 4? Or any ideas of where to start?
Any and all help would be appreciated!
Edit: My apologies with the specifics. I am doing this in VR, and the idea is that every object, including the Ghost Hands would have this same kind of collision.
I have no idea. But I would assume being VR..it's just collision responses at the bottom of the hammer, or if it wasn't VR..you would probably have to animate the hitting mechanic and use collision responses with that.
answered May 18 '18 at 06:29 AM
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