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Smooth Table Hitting Physics

So basically I'm looking to implement objects, like a hammer or hands, hitting a table or hard surface smoothly, like this.

My question is, are there any physics formulas, or code that could point me in the right direction of how to do this in Unreal Engine 4? Or any ideas of where to start?

Any and all help would be appreciated!

Edit: My apologies with the specifics. I am doing this in VR, and the idea is that every object, including the Ghost Hands would have this same kind of collision.

Product Version: UE 4.19
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asked May 18 '18 at 02:25 AM in C++ Programming

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avatar image Donut5 Jun 20 '18 at 05:46 PM

No progress on this yet, looking through the VRFunhouse source code.

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I have no idea. But I would assume being VR..it's just collision responses at the bottom of the hammer, or if it wasn't VR..you would probably have to animate the hitting mechanic and use collision responses with that.

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answered May 18 '18 at 06:29 AM

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avatar image Donut5 May 18 '18 at 04:58 PM

Thanks for the response! I am, in fact doing this in VR and so collision responses? Does that mean to add a collider to the bottom of the hammer? I noticed that it works with the entire object, which is where my dilemma comes from. Maybe it's the table itself.

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