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Spawn Actor Collision is acting different then the referenced BluePrint

Hey All Im am super stumped basically Im spawning an actor using spawn actor, the collision events are totally broken. The referenced blueprint's collision does whats epected until I use spawn actor. I just uploaded a dropbox link showing this https://www.dropbox.com/s/qu3m055tf5lj16z/Unreal%20Help.mp4?dl=0

link text

The video shows the issue, If you have any ideas it would be really helpful. Thanks

Dave

Product Version: UE 4.19
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asked May 18 '18 at 03:31 AM in Blueprint Scripting

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metalman
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