x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

UE4.19 compilation error with game configuration

When compile with the following configuration: shipping, development, debug, there will be a lot compilation errors, like:

\Engine\Source\Editor\BlueprintGraph\Classes\EdGraphSchema_K2.h(465): error C3668: 'UEdGraphSchema_K2::GetPinDisplayName': method with override specifier 'override' did not override any base class methods \engine\source\editor\blueprintgraph\classes\K2Node.h(180): error C3668: 'UK2Node::ReconstructNode': method with override specifier 'override' did not override any base class methods \engine\source\editor\blueprintgraph\classes\K2Node.h(181): error C3668: 'UK2Node::GetNodeTitleColor': method with override specifier 'override' did not override any base class methods \engine\source\editor\blueprintgraph\classes\K2Node.h(182): error C3668: 'UK2Node::AutowireNewNode': method with override specifier 'override' did not override any base class methods \engine\source\editor\blueprintgraph\classes\K2Node.h(183): error C3668: 'UK2Node::PinConnectionListChanged': method with override specifier 'override' did not override any base class methods \engine\source\editor\blueprintgraph\classes\K2Node.h(184): error C3668: 'UK2Node::GetJumpTargetForDoubleClick': method with override specifier 'override' did not override any base class methods

The reason is, codes only in editor mode are compiled in game configuration

// EdGraphSchema.h line 781

if WITH_EDITORONLY_DATA

/** Get the name to show in the editor / virtual FText GetPinDisplayName(const UEdGraphPin Pin) const; #endif // WITH_EDITORONLY_DATA

Product Version: UE 4.19
Tags:
more ▼

asked May 18 '18 at 06:12 AM in Bug Reports

avatar image

flewrain
6 3

avatar image Jeff A ♦♦ STAFF May 18 '18 at 04:51 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

avatar image DesertEagle_PWN Sep 09 '18 at 05:49 PM

I am experiencing this issue as well in the 4.20.1 release; any update on a fix or workaround for packaging a project in 4.20.1 which encounters these build errors?

(comments are locked)
10|2000 characters needed characters left

0 answers: sort oldest
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question