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How to detect transparency or colour on a mask?

I'm making a top-down 2D map and figured it'd be much faster to paint a collision mask to determine where the player can and can't go. I could then trace from the cam to the mask to determine whether the area was walk-able or not. However I can't work out how to find the opaque/transparent parts of a material. I could cut around in a 3D modelling program but that would take much longer and would need to be re-modeled after every change.

If not by alpha, is there a way to get the colour of a material from a location or line trace? Or another solution I haven't thought of?

Product Version: UE 4.18
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asked May 18 '18 at 09:38 AM in Blueprint Scripting

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answered May 18 '18 at 11:50 AM

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avatar image Kibblesticks May 20 '18 at 03:50 PM

Thanks Redbox, reading the render target definitely seems worth investigating, thanks for sharing!

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