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Can't open a DLC map from .pak file at runtime

Hi guys,

I've been working on setting up DLC and can't seem to get even the basics to work. I've followed along with this tutorial. In the tutorial, he creates a .pak file for the DLC and simply places this in the Content > Paks folder of the packaged game. From there, the DLC .pak seems to be mounted automatically when he opens the game and he can just type "open AdditionalMap" into the console. This doesn't work for me at all.

My situation is pretty much identical to the one outlined here; I'm getting the same "failed to resolve" error message when trying to open the dlc map. The response to that question was basically that there was an issue with loading .pak files in 4.12 which was fixed in 4.13. Of course, I'm in 4.19 now so that shouldn't be a problem.

Is there something additional I should be doing to ensure pak files are loaded up at runtime? Are there any common issues that prevent .pak maps from being accessed? It seemed so easy in the tutorial video.

Any help or advice would be greatly appreciated!

Cheers.

Product Version: UE 4.19
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asked May 18 '18 at 07:58 AM in Packaging & Deployment

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CaptParis000
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Open your project .exe file in notepad and try adding PakFile under AdditionalDependencies

 "Modules": [
     {
         "Name": "HybridGolfMASTER",
         "Type": "Runtime",
         "LoadingPhase": "Default",
         "AdditionalDependencies": [
             "Engine"
             "PakFile"

         ]
     }
 ],
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answered Sep 14 '18 at 05:17 PM

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timsev7n
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