Save variables and Retrieve them on the go
So i have looked into many resources but some might have been good but doesn't work for what i need. I have a weather testing world that i need to save booleans for when an weather event is active. (Ex When rain's button is pushed to make it start raining it needs to save the true boolean. So then if you head over to another event and try to activate it is can call the rain's boolean and compare it to see if it can be activated.) I have save game and game instincts. But neither are holding the values and loading them back up when i need them too. Sincelry icy,
asked May 18 '18 at 10:29 AM in Blueprint Scripting
The save game system can be tricky not because it's hard to use but because there is a tendency in new devs to try using them at the wrong times, like before an object exists, or after the variables have been cleared due to opening a new level.
I think to troubleshoot this, you'll need to show screenshots or code of what Events start the saving and loading to happen
answered May 18 '18 at 05:48 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here