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DestructibleMesh's children do not follow the mesh

I have a blueprint with a DestructibleMesh as root component and some children. If I attach the actor to my hand by disabling "Simulate physics" and then re-enable it on the DestructibleMesh, when I throw it away, I see its children remaining in the last position they had before I threw it.

The destructible mesh's children components are: a collision sphere, a static mesh and two child actor.

I think it is a bug, because it works correctly if I use a StaticMesh rather than a DestructibleMesh. All the children correctly follow the root mesh.

Product Version: UE 4.19
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asked May 18 '18 at 03:08 PM in Bug Reports

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avatar image Jeff A ♦♦ STAFF May 18 '18 at 04:49 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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