How Do I Deal With Draw Calls for a Minecraft type game on mobile?
So I am working on a minecraft type game for mobile. That means I have to have lots and lots of different blocks out there. If I am thinking correctly then that would mean thousands of draw calls. The Mobile rendering engines completely tank when it comes to draw calls. So I am wondering. Does anyone know how to work around this problem or how to get thousands of blocks without thousands of draw calls?
Any Help is greatly appreciated.
asked May 18 '18 at 04:31 PM in Using UE4
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