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How do I support Norwegian ("no")?

Unreal only supports Norwegian Bokmal (nb) and Norwegian Nynorsk (nn)...but the PS4 only supports generic Norwegian (no). So how do I make Unreal use the correct culture?

Product Version: UE 4.19
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asked May 18 '18 at 04:58 PM in Packaging & Deployment

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Chris Payne
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You could try a culture mapping your DefaultGame.ini file:



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answered May 18 '18 at 05:02 PM

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Jamie Dale STAFF
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avatar image Jamie Dale STAFF May 18 '18 at 05:04 PM

Alternatively, we handle those mappings ourselves so you can change the default in FPS4Misc::GetDefaultLocale. I don't know how we ended up using "no" as it's not even a valid culture code... I'll fix that.

Edit: Weirdly ICU has "no.res" and "nb.res", but no "nn.res"... curious.

It looks like ICU itself lets you select and use "no" as a culture if you do it manually, but the call to getAvailableLocales in ICU doesn't include it (which is why you can use it, but not select it as a language in the localization dashboard).

avatar image Jamie Dale STAFF May 18 '18 at 06:53 PM

If you go to ICUInternationalization.cpp and add the following:

 // getAvailableLocales doesn't always cover all languages that ICU supports, so we spin the language list too and add any that were missed
 // Note: getISOLanguages returns the start of an array of const char* null-terminated strings, with a null string signifying the end of the array
 for (const char* const* AvailableLanguages = icu::Locale::getISOLanguages(); *AvailableLanguages; ++AvailableLanguages)
     FString LanguageCode = UTF8_TO_TCHAR(*AvailableLanguages);

     // Only care about 2-letter codes
     if (LanguageCode.Len() == 2)
         AppendCultureData(LanguageCode, FString(), FString());

Before this comment:

 // Also add our invariant culture if it wasn't found when processing the ICU locales

You should find that "no" now appears as something you can select in the Localization Dashboard.

avatar image Chris Payne May 18 '18 at 05:05 PM

Aha! Will try that, thanks Jamie....

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